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This Tutorial has 2 GOALS:

1)  Practical: Show a Precise Workflow You can follow with the Character Design of your choice, resulting in a strong Portfolio Piece.

2)  Theory: Outline the more general Principles, Design Rules, and Key Skills to create appealing 3d Art

Video Content:

1) Reference Collection + Creation 

2) Facial Modeling (Leveraging Scan Data)

3) Body Block out

4) Secondary Shapes

5) Tertiary Shapes + Surfacing in Zbrush

6) Accessories Creation using Zmodeler and other Tools

7) Skin Detailing + Surfacing in Zbrush

8) Texturing in Substance Painter

9) Grooming with Xgen, Shader Setup, and Rendering different AOVs/Render Passes in Maya

10) Compositing Render Passes in Photoshop

Why am I qualified to sell this Course?

Working in the VFX industry I was part of R.R. Martin‘s ‚House of the Dragon‘ where I was the Main Sculptor of the Show‘s largest Dragon, Vhagar. I also worked on ‚The Magic Flute‘ sculpting parts of the Movie‘s main Creature, a Giant Snake.

Being involved in Creature-centered Projects with large Teams I got a really good understanding of what Supervisors and Recruiters are looking for in Character and Creature Artists and I want to share these points with You.

One of my passions for the past few Years was creating tutorials for my Youtube Channel where I am happy to frequently get feedback like this:


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